Now Available for Summer 2026 Pilot

Turn Card Games Into Learning Machines

CardSTEM is a turnkey curriculum kit that teaches K-8 students math, critical thinking, and sportsmanship through trading card games. No TCG experience required.

K-8 Coverage Common Core Aligned 5-Day Curriculum Zero TCG Experience Needed

Kids love card games. Adults don't know how to teach with them.

Kids Are Already Hooked

Trading card games are the #1 social activity for kids 6-14. They're doing math, reading, and strategizing every time they play — they just don't know it yet.

10M+
kids in afterschool programs

Schools Want It, Can't Build It

Districts have SEL mandates and enrichment budgets. They'd love game-based learning — but lack the expertise, materials, and lesson plans to make it happen.

0
standards-aligned TCG curricula exist

Card Shops Want to Reach Families

Local game stores are community hubs, but most don't have a structured kids' program. Parents want enrichment. Shops want foot traffic. Everyone wins.

5,000+
game stores without a kids' curriculum

Right level, right skills, right results

Each bracket meets students exactly where they are — cognitively, socially, and competitively.

Grades K–2

Little Legends

Ages 5–8

Counting, comparing, and turn-taking. Oversized counters, sticker rewards, and emoji check-ins make learning tactile and joyful.

  • Number recognition & counting
  • Greater than / less than comparisons
  • Cooperative turn-taking rules
  • Oversized starter cards
  • Sticker reward system
"Makes math tangible through play."
Grades 3–5

Strategy Scholars

Ages 8–11

Multiplication, fractions, and deck ratios. Strategy journals, team battles, and deck building bring problem-solving to life.

  • Multiplication & fractions via deck ratios
  • Probability thinking
  • Deck-building strategy journals
  • Team-format battles
  • Competitive skill progression
"Where gameplay becomes problem-solving."
Grades 6–8

Tactical Masters

Ages 11–14

Probability, data analysis, and game design. Advanced strategy, peer mentoring, and capstone projects develop real critical thinkers.

  • Probability & statistical analysis
  • Deck performance data tracking
  • Game design capstone project
  • Peer mentoring program
  • Tournament-format play
"Competitive depth meets critical thinking."

Everything to run a full program

One box. No scrambling. Ready to teach on Day 1.

Facilitator Curriculum Binder
Day-by-day lesson plans, objectives, assessments
15 Starter Decks
Pre-built, balanced decks for every skill level
200+ Bulk Card Supply
Deckbuilding exercises, sorting, and analysis activities
30 Booster Prize Packs
Incentive rewards for milestones and tournaments
Trainer Passports
Student skill-tracking booklets with weekly stamps
Award Certificates
Printable achievements for sportsmanship, strategy & growth
Quick Reference Cards
Rules summaries and math tables for each bracket
Craft Supply Kit
Card sleeves, deck boxes, markers, and sorting trays
Damage Counters & Tokens
Physical manipulatives that double as math tools
Everything needed to serve 15 students for a full 5-day program — no add-ons required

Every activity maps to a specific, cite-able standard

Principals and curriculum directors need documentation. We give them every alignment mapped to the exact standard code.

CCSS Math

Common Core Mathematics

From counting to probability — gameplay IS math class. Every mechanic maps to specific grade-band standards from K.CC.1 through 8.SP.4.

CCSS ELA

Common Core Language Arts

Reading card text, presenting strategies aloud, writing deck profiles and post-game reflections. Literacy woven into every session.

CASEL SEL

Social-Emotional Learning

Sportsmanship, emotional regulation, collaborative play, and responsible decision-making. All five CASEL competencies addressed.

P21 4Cs

Partnership for 21st Century Skills

Critical thinking, creativity, communication, and collaboration built into every activity. The skills employers say schools fail to teach.

Full standards alignment matrix available. Every lesson, every activity, every standard — documented in a single shareable PDF ready for your curriculum review committee.

Request Standards Guide

One curriculum, five paths to market

01

Curriculum Kit

A complete, self-contained kit shipped directly to any organization — afterschool program, library, summer camp, or home. Everything included, ready Day 1.

$399–499 per kit
02

School License

Annual license with physical kits, digital lesson library, facilitator certification, and renewal support. Built for district-level procurement.

$1,999 per year
03

Card Shop License

Licensed curriculum for game stores to run their own kids' program. Drives weekly foot traffic, builds family loyalty, and creates lifelong customers.

$499–899 per year
04

Home Edition

A simplified kit for families who want structured learning through card play at home. Includes one starter deck pair, parent guide, and student passport.

$59.95 one-time
05

Digital Subscription

Online-only curriculum access — lesson plans, digital assessments, and facilitator resources. Great for organizations that already have cards.

$9.99 per month

We know how to scale youth enrichment

Our team brings decades of youth enrichment experience — from the classroom to national-scale programming that reached hundreds of thousands of kids. Our curriculum lead is an educator who spent years teaching before scaling youth sports enrichment programs nationwide. We’re applying that same playbook — proven curriculum, facilitator certification, and scalable distribution — to trading card games. We know what works.
20+
Years in youth enrichment
Educator
Led curriculum development
National
Program scaling experience

Ready to bring CardSTEM to your community?

Request a pilot kit, schedule a demo, or download our standards guide. Summer 2026 pilot cohort is forming now.

Get Started
Pilot kits shipping Summer 2026 · Limited spots available